Struct rgb::RGB
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#[repr(C)]pub struct RGB<ComponentType> { pub r: ComponentType, pub g: ComponentType, pub b: ComponentType, }
This is it. The component type can be u8
(aliased as RGB8
), u16
(aliased as RGB16
), or any other type (but simple copyable types are recommended.)
Fields
r: ComponentType
Red
g: ComponentType
Green
b: ComponentType
Blue
Methods
impl<T: Clone> RGB<T>
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fn new(r: T, g: T, b: T) -> Self
Convenience function for creating a new pixel
fn iter(&self) -> Cloned<Iter<T>>
Iterate over color components (R, G, and B)
fn alpha(&self, a: T) -> RGBA<T>
fn new_alpha<A>(&self, a: A) -> RGBA<T, A>
Trait Implementations
impl<T: Copy, B> ComponentMap<RGB<B>, T, B> for RGB<T>
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fn map<F>(&self, f: F) -> RGB<B> where
F: FnMut(T) -> B,
F: FnMut(T) -> B,
Convenience function (equivalent of self.iter().map().collect()
) for applying the same formula to every component. Read more
impl<T> ComponentBytes<T> for RGB<T>
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fn as_slice(&self) -> &[T]
The components interpreted as an array, e.g. RGB gives 3-element slice. The red component is first.
fn as_mut_slice(&mut self) -> &mut [T]
fn as_bytes(&self) -> &[u8]
The components interpreted as raw bytes, in machine's native endian. Bytes of the red component are first.
impl<T> FromIterator<T> for RGB<T>
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fn from_iter<I: IntoIterator<Item = T>>(into_iter: I) -> Self
Takes exactly 3 elements from the iterator and creates a new instance. Panics if there are fewer elements in the iterator.
impl<T: Display> Display for RGB<T>
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impl<T: Add> Add for RGB<T>
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type Output = RGB<<T as Add>::Output>
The resulting type after applying the +
operator
fn add(self, other: RGB<T>) -> Self::Output
The method for the +
operator
impl<T: Sub> Sub for RGB<T>
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type Output = RGB<<T as Sub>::Output>
The resulting type after applying the -
operator
fn sub(self, other: RGB<T>) -> Self::Output
The method for the -
operator
impl<T: Clone + Copy + Add> Add<T> for RGB<T> where
T: Add<Output = T>,
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T: Add<Output = T>,
type Output = RGB<T>
The resulting type after applying the +
operator
fn add(self, r: T) -> Self::Output
The method for the +
operator
impl<T: Clone + Copy + Mul> Mul<T> for RGB<T> where
T: Mul<Output = T>,
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T: Mul<Output = T>,
type Output = RGB<T>
The resulting type after applying the *
operator
fn mul(self, r: T) -> Self::Output
The method for the *
operator
impl From<RGB<u8>> for RGB<i16>
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impl From<RGB<u16>> for RGB<i32>
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impl From<RGB<u8>> for RGB<f32>
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impl From<RGB<u8>> for RGB<f64>
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impl From<RGB<u16>> for RGB<f32>
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impl From<RGB<u16>> for RGB<f64>
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impl From<RGB<i16>> for RGB<f32>
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impl From<RGB<i16>> for RGB<f64>
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impl From<RGB<i32>> for RGB<f64>
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impl From<RGB<f32>> for RGB<f64>
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impl<ComponentType: Copy> Copy for RGB<ComponentType>
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impl<ComponentType: Clone> Clone for RGB<ComponentType>
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fn clone(&self) -> RGB<ComponentType>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<ComponentType: Debug> Debug for RGB<ComponentType>
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impl<ComponentType: Default> Default for RGB<ComponentType>
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impl<ComponentType: Eq> Eq for RGB<ComponentType>
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impl<ComponentType: PartialEq> PartialEq for RGB<ComponentType>
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fn eq(&self, __arg_0: &RGB<ComponentType>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &RGB<ComponentType>) -> bool
This method tests for !=
.
impl<ComponentType: Ord> Ord for RGB<ComponentType>
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fn cmp(&self, __arg_0: &RGB<ComponentType>) -> Ordering
This method returns an Ordering
between self
and other
. Read more
fn max(self, other: Self) -> Self
ord_max_min
)Compares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self
ord_max_min
)Compares and returns the minimum of two values. Read more
impl<ComponentType: PartialOrd> PartialOrd for RGB<ComponentType>
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fn partial_cmp(&self, __arg_0: &RGB<ComponentType>) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &RGB<ComponentType>) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &RGB<ComponentType>) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &RGB<ComponentType>) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &RGB<ComponentType>) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more