Struct lodepng::Bitmap
[−]
[src]
pub struct Bitmap<PixelType: Copy> {
pub buffer: Vec<PixelType>,
pub width: usize,
pub height: usize,
}Low-level representation of an image
Fields
buffer: Vec<PixelType>
Raw bitmap memory. Layout depends on color mode and bitdepth used to create it.
- For RGB/RGBA images one element is one pixel.
- For <8bpp images pixels are packed, so raw bytes are exposed and you need to do bit-twiddling youself
width: usize
Width in pixels
height: usize
Height in pixels